Griffin
cults3d
I have a reworking of the MWO Griffin model. Here are the changes: First, the arms are symmetric now, no more differences in shoulder pauldrons. This even goes down to the connecting port behind the wrist for the gun. So, if you have a left handed mechwarrior, mirror the arms in Chitubox and the model has a built in explanation for the simple switch. Second, the mass was increased by without vastly increasing height. The MWO model is undersized in terms of volume. Thus, in game volumetric resizing really made the mech as tall as many assaults. I avoided this by bulking out Griff's legs and pecs. My version has a little more Pam Anderson to her than the MWO did. The effect is Griffin is sized correctly for mass while being roughly the same height as other heavies (it is still a tall mech at 47mm to the top of the head). Third, I borrowed from CGL and Thunderhead insofar as I returned the mech to being a pistol wielder. This is the central reason I have limited the number of variants: I do not want add arm weapons (infact the sparky 1 does not have the extra arm lasers and I don't want to add them because the mess with the vibe, but sparky 2 is g2g). As for the model, it prints in 4 parts 2 arms, 1 torso, and 1 pair of legs. Pose as you see fit.
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