Grey Donkey Animated 3D model

Grey Donkey Animated 3D model

cgtrader

Introduction This is a high-quality model of grey donkey with complete texture, fur, rigging, and multiple 4K maps. This model is made with Blender 2.82a and rendered by Cycles renderer at real-world scale. 4 sets of maps with different colors are available. And two sets are included in each project. It consists of 6 objects: Body, eyes, sclerae, lacrimal glands, teeth and mouth. Polygons Body: vertices 33,869; polygons 33,818 Eyes: vertices 1,028; polygons 1,088 Sclera: vertices 964; polygons 1,024 Lacrimal glands: vertices 1,424; polygons 1,392 Teeth: vertices 10,984; polygons 10,904 Mouth: vertices 13,036; polygons 11,260 Total: vertices 61,305 polygons 59,486Formats There is a Blender project and an OBJ file.Textures Equus_asinus_Body_Hair_BaseColor.png, 4096*4096 Equus_asinus_Body_Normal.png, 4096*4096 Equus_asinus_Body_Skin_BaseColor.png, 4096*4096 Equus_asinus_Body02_Hair_BaseColor.png, 4096*4096 Equus_asinus_Body02_Skin_BaseColor.png, 4096*4096 Equus_asinus_Body03_Hair_BaseColor.png, 4096*4096 Equus_asinus_Body03_Skin_BaseColor.png, 4096*4096 Equus_asinus_Body04_Hair_BaseColor.png, 4096*4096 Equus_asinus_Body04_Skin_BaseColor.png, 4096*4096 Equus_asinus_Eye_BaseColor.png, 4096*4096 Equus_asinus_Head_Hair_BaseColor.png, 4096*4096 Equus_asinus_Head_ID.png, 2048*2048 Equus_asinus_Head_Normal.png, 8192*8192 Equus_asinus_Head_Skin_BaseColor.png, 4096*4096 Equus_asinus_Head02_Hair_BaseColor.png, 4096*4096 Equus_asinus_Head02_Skin_BaseColor.png, 4096*4096 Equus_asinus_Head03_Hair_BaseColor.png, 4096*4096 Equus_asinus_Head03_Skin_BaseColor.png, 4096*4096 Equus_asinus_Head04_Hair_BaseColor.png, 4096*4096 Equus_asinus_Head04_Skin_BaseColor.png, 4096*4096 Equus_asinus_OralCavity_BaseColor.png, 4096*4096 Equus_asinus_OralCavity_Mask.png, 2048*2048 Equus_asinus_OralCavity_Normal.png, 4096*4096Rigging With complete controllers, it’s easy to create poses and animations. Face rigging with eyelid controller is available. Lips controller and nostril controller are available. Leg IK/FK can be switched by controller, which is not seamless.Animations Loopable walking animation at 30 fps, Loopable EatGrass animation at 30 fps,Features The model is in meter units at real-world scale. The Display button of the fur is disabled. Just put the model in the scene to render without cleaning. No external add-ons needed. No lights or cameras. A shape key is used to fix interspersion of the neck. Hair introduction: To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods: Decreasing the numbers of hair children and increasing the thickness of hair. Decreasing the steps of the Interpolated spine.Follow Us https://www.vfxgrace.com/ https://www.youtube.com/c/VFXGrace https://www.facebook.com/VFXGraceStudio https://www.instagram.com/vfx.grace/

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