
Grey bar chair TRADITION 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 software, and then successfully converted into multiple 3D formats. Its native format is .skp. The associated 3ds Max scene file is in 2016 version of 3ds Max, rendered with Vray 3.00 software HOUSES FURNITURE WORLD: Introducing our brand-new bistro design for a stylish twist on your kitchen or living room decor. Create an instant conversation starter with this chic bar chair in a bleached wood finish. The chair's authentic charm is reflected through its elegant curves and crossed back design, all built on a strong bleached natural rattan seat base. Make a statement in any room of your home with this beautifully crafted wooden bar chair available in different styles: from natural finish to satin or classic X-back white steel design options. Size details (cm): Height - 110 x Width - 48 x Depth - 43 Weight - 23.10 Kg Get the style and feel you're looking for at Maison Du Monde! Referenced item # 122768 Price - â¬129 Check out this high-quality model, built with a staggering 9757 polygons for incredibly realistic results. Find your textures in .skp file - easy! Have one of the following popular software tools on hand and extracting textures will be child's play. Follow these straightforward guidelines: For Sketchup users: Simply go to File > Export > 2D Graphic, select your preferred image type, and save it as a standard 2D file format. Another quick way: Just export your model as a COLLADA File (.dae) and ensure that you've checked the option to Export Texture Maps. You'll then find all textures organized within the exported file directory in a folder bearing the same name as the .dae file itself. C4D enthusiasts will have no issues too! With C4D's intuitive interface, importing the .skp model automatically creates a separate folder containing your precious texture assets next to it on disk drive. 3ds Max users know exactly what we're talking about - with every import, you'll find all textures conveniently stored in your scene's asset images. You can even choose to export FBX files embedded with media for a seamless workflow. The resulting textures will be found alongside the exported .fbx file. For Rhinoceros 3D enthusiasts, just import the .skp model into RH and open up your Material editor. From there, simply select any material that features texture details on it, right click (three dots icon), then browse to see all textures neatly organized in your ..AppDataLocalTemp/ embedded_files directory! Just copy and paste as needed for complete design control
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