
Grey armchair ST RAPHAEL houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 15 and subsequently converted into various other 3D formats. Its native format is .skp, while a 3ds Max scene is based on version 2016 of this software, rendered with Vray 3.00. Dimensions: 87 cm high x 59 cm wide x 65 cm in depth, weighing 12.20 kg. This chair features soft colors and wooden feet in natural hues, making it an ideal choice for creating a peaceful atmosphere in your garden. A decorative detail worth mentioning is the intricate weaving of resin that gives the chair its unique appearance, reminiscent of an exotic garden bench. A key highlight of this model is its UV resistance, ensuring that its beautiful colors will remain intact over time. To complete your garden set, consider the ST RAPHAEL garden sofa from the same collection, as referenced by part number 147025. This piece costs €169.90 and features an impressive 1789 polygons. To access textures from this .skp file, refer to the guidelines below if you have one of the following software applications: 1) Sketchup (Free) Simply export the image as a 2D file by navigating to File > Export > 2D Graphic under the drop-down menu. Alternatively, Go to File -> Export -> 3D Model, and export it as a COLLADA file (*.dae). In the options window, ensure that 'Export Texture Maps' is checked. The exported file location should contain a folder with the same name as the exported file, including all textures. 2) C4D (Even the trial version is sufficient) Upon importing the .skp file to C4D, you will find an automatically generated folder containing textures adjacent to the .skp file itself. 3) 3ds Max When you import the .skp file into 3ds Max, texture files are stored in the ..3dsMaxSceneAssetsImages directory. You can also export the fbx file with 'Embed Media' option selected (found within the export dialog window), which generates a folder of textures together with the exported file. 4) Rhinoceros 3D (Even the trial version is enough) Import .skp into Rhinoceros 3D, then open the Material Editor. Select any material with texture and click on the texture name in the Textures section; click the three-dot button to access all textures located within ..AppDataLocalTempEmbedded_Files. You are free to copy and paste these textures into any folder you prefer.
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