Grenade AN-M14 TH3 Incendiary  Low-poly  3D model

Grenade AN-M14 TH3 Incendiary Low-poly 3D model

cgtrader

AN-M14 TH3 Incendiary Hand Grenade High Quality Grenade with high resolution textures (2x 4k) ready to use in project. ALSO 2nd texture set for a used look! The wood plank is not included (also the hdri). Write me if you want it. You need a variation or something completely different?Just contact me! Polycount: 5388 polygons, 5366 points Texture resolution: two 4096x4096 maps (body and rest), Format: PNG (16bit) PBR-roughness: basecolor, metallic, roughness, normal, height clean unwraped UVs Format: fbx, obj, Objects: grenade-m14-geo-body, fuze, safety-lever, safety-pin, pullring ready to subdivide, turbosmooth etc. . . . Setting up the asset in Arnold: https://docs.substance3d.com/integrations/arnold-5-for-maya-157352171.html ∙∙∙∙Texture∙∙∙∙∙∙∙∙∙Color Space∙∙∙∙∙∙∙∙∙∙∙∙∙∙Arnold Standard Surface base color∙∙∙∙∙∙sRGB∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙Base > Color roughness∙∙∙∙∙∙RAW + alpha is luminance∙∙∙∙Specular > Roughness metallic∙∙∙∙∙∙∙∙ RAW + alpha is luminance∙∙∙∙Base > Metalness normal∙∙∙∙∙∙∙∙∙RAW∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙Bump2D > Normal Camera ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙Use Tangent Space Normals ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙Uncheck Flip R Opacity∙∙∙∙∙∙∙∙RAW + alpha is luminance∙∙∙∙∙Transmission Weight Redshift: https://docs.substance3d.com/integrations/redshift-for-3ds-max-166363157.html ∙∙∙∙ Texture∙∙∙∙∙∙Gamma Import∙∙∙∙∙∙Redshift Material base color ∙∙∙∙automatic∙∙∙∙∙∙∙∙∙∙∙Diffuse / Color roughness∙∙∙∙override 1.0∙∙∙∙∙∙∙∙∙∙Reflection / Roughness metallic ∙∙∙∙∙override 1.0∙∙∙∙∙∙∙∙∙∙∙Reflection / Metalness normal ∙∙∙∙∙∙override 1.0∙∙∙∙∙∙∙∙∙∙Redshift Normal Map (Flip Normal Y) ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙under Maps, Bump 100 Vray: https://docs.substance3d.com/integrations/vray-for-3ds-max-157352261.html ∙∙∙∙ Texture∙∙∙∙∙∙Color Space ∙∙∙∙VrayMtl base color ∙∙∙ sRGB∙∙∙∙∙∙∙∙∙∙∙Diffuse map roughness∙∙∙∙RAW + intensity∙∙Refl. Gloss. ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙under BRDF: Microfacet GTR (GGX) ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙use roughness metallic ∙∙∙∙∙ RAW + intensity∙∙∙Metalness normal ∙∙∙∙∙∙RAW∙∙∙∙∙∙∙∙∙∙∙∙VrayNormalMap > Bump map ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙under Maps, Bump 100 Opacity∙∙∙∙∙∙RAW∙∙∙∙∙∙∙∙∙∙∙∙Refract Map Please note: every Renderer looks a different. If you have a question setting up the textures you can contact me.

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