Grenade AN-M14 TH3 Incendiary Low-poly 3D model
cgtrader
AN-M14 TH3 Incendiary Hand Grenade High Quality Grenade with high resolution textures (2x 4k) ready to use in project. ALSO 2nd texture set for a used look! The wood plank is not included (also the hdri). Write me if you want it. You need a variation or something completely different?Just contact me! Polycount: 5388 polygons, 5366 points Texture resolution: two 4096x4096 maps (body and rest), Format: PNG (16bit) PBR-roughness: basecolor, metallic, roughness, normal, height clean unwraped UVs Format: fbx, obj, Objects: grenade-m14-geo-body, fuze, safety-lever, safety-pin, pullring ready to subdivide, turbosmooth etc. . . . Setting up the asset in Arnold: https://docs.substance3d.com/integrations/arnold-5-for-maya-157352171.html ââââTextureâââââââââColor SpaceââââââââââââââArnold Standard Surface base colorââââââsRGBâââââââââââââââââââââBase > Color roughnessââââââRAW + alpha is luminanceââââSpecular > Roughness metallicââââââââ RAW + alpha is luminanceââââBase > Metalness normalâââââââââRAWâââââââââââââââââââââBump2D > Normal Camera ââââââââââââââââââââââââââââââââââââââââUse Tangent Space Normals ââââââââââââââââââââââââââââââââââââââââUncheck Flip R OpacityââââââââRAW + alpha is luminanceâââââTransmission Weight Redshift: https://docs.substance3d.com/integrations/redshift-for-3ds-max-166363157.html ââââ TextureââââââGamma ImportââââââRedshift Material base color ââââautomaticâââââââââââDiffuse / Color roughnessââââoverride 1.0ââââââââââReflection / Roughness metallic âââââoverride 1.0âââââââââââReflection / Metalness normal ââââââoverride 1.0ââââââââââRedshift Normal Map (Flip Normal Y) ââââââââââââââââââââââââââââââââunder Maps, Bump 100 Vray: https://docs.substance3d.com/integrations/vray-for-3ds-max-157352261.html ââââ TextureââââââColor Space ââââVrayMtl base color âââ sRGBâââââââââââDiffuse map roughnessââââRAW + intensityââRefl. Gloss. ââââââââââââââââââââââââââââunder BRDF: Microfacet GTR (GGX) ââââââââââââââââââââââââââââuse roughness metallic âââââ RAW + intensityâââMetalness normal ââââââRAWââââââââââââVrayNormalMap > Bump map ââââââââââââââââââââââââââââunder Maps, Bump 100 OpacityââââââRAWââââââââââââRefract Map Please note: every Renderer looks a different. If you have a question setting up the textures you can contact me.
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