Greg The Yellow Cone

Greg The Yellow Cone

sketchfab

I created a humanoid character using Blender 2.76 software. The model is comprised of complex geometric shapes and intricate details that require precise manipulation to achieve realistic proportions and anatomy. I used the Daz 3D base figure as a starting point, then modified its limbs, torso, and facial features to create a unique individual. This process involves careful planning, attention to detail, and a deep understanding of human anatomy to ensure accuracy and realism in the final product. The character's skin texture is created using detailed normal maps, while its clothing and accessories are modeled separately before being integrated into the main model.

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