Green storage locker TONIC houses the world 3D model

Green storage locker TONIC houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 13 before being converted to various other 3D formats. Native format is .skp, with a 3ds Max scene optimized for 2016 and rendered utilizing Vray 3.00 in Catalogue 2014. For fun and vibrant storage options, consider this eye-catching locker, highlighted by a tangy green finish. This wooden locker offers ample capacity to organize your files or store books and magazines efficiently. A label holder is included to keep track of its contents. This locker can be combined seamlessly with the library bookshelf from the gray Gray furniture range and Tonic collection. Dimensions (in cm): H 37 x W 45 x D 35 Weight: 0.10 Kg Ref. 143362, price € 34.99. Textures are located within the .skp file. How do you extract textures from a .skp file? If you have one of these software applications, it's easy. Follow these guidelines: Sketchup (free) Simply export the image as your chosen 2D file using the File/Export/2d Graphic option. Alternatively: Go to File -> Export -> 3D Model and select the COLLADA File (*.dae) format. Ensure that Export Texture Maps is checked in the Options dialog box. Open the exported file location, and within the directory, you should find a folder containing all textures. C4D (even a trial version will work) When importing .skp files to C4D, a folder with textures automatically generates next to the .skp file. 3ds Max Upon importing a .skp file into 3ds Max, texture files are stored in the ..3dsMaxsceneassetsimages directory. Alternatively, you can export an fbx file with the embed media option selected, which will create a folder containing textures along with the fbx file. Rhinoceros 3D (even a trial version will suffice) Import .skp into Rhinoceros 3D and access the Material editor through Panels. Select any material with a texture applied. Click on the texture name within the Textures section, then select the three-dot button to view all textures, located in the ..AppDataLocalTempembedded_files directory. Feel free to copy or paste the textures into any folder of your preference.

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