Green Lantern - Hal Jordan Low-poly 3D model

Green Lantern - Hal Jordan Low-poly 3D model

cgtrader

Let those who worship evil's might, beware my power: Green Lantern's light :::GENERAL INFORMATION:::: -Character is built to real-world scale in centimeters, standing at 187 cm tall. -Positioned squarely on the world's center (0,0,0). -All objects, textures, bones, materials, and material shaders are clearly labeled. -Backgrounds, floors, and other environmental elements are not included in the formats. -This product comes with three .max versions: A. V-Ray renderer setups and materials B. Arnold renderer setups and materials C. Default Scanline standard renderer setups and standard materials -The Max files contain two layers: Mesh / Rig :::RIGGING:::: -3DS Max: Character is rigged and skinned (Biped+Skin) - Ready for animation. -No keys are set up on the character. -All bones are clearly named. -Blender: Character is rigged and weight painted with normal bones (+ Inverse Kinematics). -Maya: Character is rigged and skinned with shapes to control the rig (controllers) + (Inverse Kinematics). :::TEXTURES:::: -Textures included: DIFFUSE, BASE COLOR, REFLECTIONS, HEIGHT, NORMAL, GLOSSINESS, ROUGHNESS, METALNESS, AMBIENT OCCLUSION, IOR FRESNEL, EMISSION (For eyes and Logo), SUBSURFACE SCATTER (for hair and skin), And OPACITY (for hair) -Texture file contains PBR and non-PBR textures. -All of the textures are loaded in; simply relocate the files. :::OBJECTS & POLYCOUNT:::: Total Verts: 23,016 Total Faces: 22,773 -Objects: HAIR, HEAD, MASK, EYES, UPPER TEETH, LOWER TEETH, TONGUE, TORSO, EMBLEM, ARMS, RING, LEGS -Model is low-poly but easily subdividable. If you're satisfied with this model, please give it a Like; it helps out a lot. Check out my other models.

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