Green Cabinet CHINA TANG houses the world 3D model

Green Cabinet CHINA TANG houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 13 before being converted into every other format available. Native format is .skp, 3ds Max scene is 2016 version, rendered with Vray 3.00 An invitation to explore exotic lands through distant travel is what this furniture, China Tang green cabinet, promises to deliver. By following in Marco Polo's footsteps, you will journey across the seas and experience a world beyond your own. This beautiful wooden cabinet combines practicality with aesthetics to fit perfectly into a bedroom or office. For a more feminine touch, consider opting for the firm pink fuchsia China Tang design. Dimensions: 190 cm tall x 52 cm wide x 46 cm deep; Weight: 42 kg \nReference Number: 115760; Price: €469.00\nPolygon Count: 121\n\ntextures can be located in the .skp file.\nIf you have any of the software listed below, extracting textures from a .skp file is simple and easy to do: Follow these guidelines for more information:\nSketchup (Complimentary)\nJust export your image as your chosen 2D file under the File/Export/2d Graphic - drop-down option.\nAlternatively,\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Check that Export Texture Maps is ticked in the Options window. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of your textures.\nC4D (Trial version available)\nImporting .skp files into C4D automatically creates a folder with your textures right next to it.\n3ds Max\nWhen .skp is imported into 3ds Max, texture files are stored in the ..\AppDataLocalTemp\textures folder. You can also export an fbx file with embed media selected in the export dialog window so that textures get automatically generated inside a folder along with your fbx file.\nRhinoceros 3D (Trial version available)\nImport .skp file to Rhinoceros 3D and open material editor (Panels->Material Editor). Choose any material which has texture on it. Click on the texture name in Textures section, then on three-dot button. Now all textures can be seen inside the ..AppDataLocalTemp/embedded_files directory.\nFeel free to copy paste the textures into your favorite folder for later use.

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