Green armchair HAWAII houses the world 3D model
cgtrader
This 3D model was originally built with Sketchup 8 and then converted into every other 3D format. Native file type is .skp, while 3dsmax scene is 3ds Max 2016 version, rendered using Vray 3.00 This summer, outdoor furniture will turn your colors as bright as a juicy kiwi green armchair Hawaiian delight. Share incredible moments with the stunning aluminum white chair Treaty. Featuring super durable polyester fabric, the two-tone chair will add vibrancy to your terrace. A fun lounge of garden entertainment and colorful outlook will perfectly complement the yellow and turquoise armchair Hawai. Size (cm): H 88 x W 62 x D 60 Weight: 3.30 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/fauteuil-vert-hawai-121837.htm\nref 121837, € 45\nPolygons: 295 \n\nTextures can be found in the .skp file\n\nHow to extract textures from a .skp file?\n\nIf you have any of the following software, it's super easy. Follow these guidelines provided:\n\nSketchup (Completely free)\n\nJust export the image as your preferred 2D file under the File/Export/2d Graphic - drop down option.\n\nAnother way to do this is:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (A trial version is enough)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen importing .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can also find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.
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