Gray metal shelf SPACE houses of the world 3D model

Gray metal shelf SPACE houses of the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 14 and then transformed into all other 3D formats. Native format is .skp, 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Catalogue 2014. Are you looking for storage solutions for your teenager's room? Choose this shelf in gray metal with six storage niches and three colored lockers. This unit can easily be moved and even wheeled around. It's perfect for a library, office or as a welcome place for favorite comics. Its most striking feature is its colorful spirit and interchangeable lockers. For additional storage space, check out the gray office collection. Dimensions (in inches): H 31 x W 41 x D 13 Weight: 35 pounds Price €199.95 Textures can be found in .skp file. If you have any of the following software, extracting textures is a breeze. Follow these guidelines: Sketchup (Free) Simply export the image as your chosen 2D file under File/Export/2D Graphic - dropdown option. Alternatively: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version sufficient) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..\3dsMax\scene\assets\images. You can find textures there or also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version sufficient) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..\AppData\Local\Temp\embedded_files directory. Feel free to copy and paste the textures to any folder you like.

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