Gray linen chair cover ALICE Maisons du monde 3D model

Gray linen chair cover ALICE Maisons du monde 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted into other 3D formats seamlessly. The native format is .skp, while a 3dsmax scene utilizes 3ds Max 2016 version, rendered using Vray 3.00 Ref. Dimensions: Height - 100 cm x Width - 47 cm x Depth - 57 cm Weight: 0.10 Kg This light gray linen slipcover not only protects your chairs but also gives them an elegant appearance. The linen slipcover is easily removable, allowing you to change the atmosphere in no time and will fit perfectly with the ALICE Housser solid pine chair. A decorative detail worth noting is the piping that runs underneath the seat and legs along with the four button fastenings at the corners. What you'll appreciate: A wide selection of colors available to match any dÃcor Ref. 147513 Price: € 49.99 Textures can be found in .skp file If you have access to certain software, extracting textures becomes a simple process, follow these steps provided: Sketchup (Free) Simply export the image as your chosen 2D file under the File/Export/2d Graphic - drop down option Another method is: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file Click on the Options button and make sure that Export Texture Maps is checked Go to the exported file location In the directory, there should be a folder with the exported file name containing all of the textures C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages You can find textures there or export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D Open material editor (Panels->Material editor) Select any material that has texture on Click on the texture name (in the Textures section), click on the three dot button You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory Feel free to copy and paste the textures to any folder you like

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