Gray Dining Table ANTALYA houses the world 3D model

Gray Dining Table ANTALYA houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 13 and later transformed into every other 3D format. Native format is .skp 3ds Max scene, optimized for 3ds Max 2016 version, rendered using Vray 3.00 Like placing dishes in a large arrangement or simply organizing an evening with friends? The dinner table Antalya will meet all your expectations. This rectangular table features a glass top that gives it a sleek and fashionable appearance. For every taste, a gray aluminum table model is also available alongside a white version. Dimensions (cm): Height 74 x Width 90 x Depth 210 Weight: 59 Kg\nReference Number 116668, Price € 399\nVertices: 31 \n Textures can be located in the .skp file\n How to extract textures from .skp files?\n If you have any of the following software, it's easy. Follow the provided instructions:\n Sketchup (Completely Free)\n Just export the image as your chosen 2D format using File/Export/2d Graphic - dropdown option.\n Another Method:\n Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Ensure that Export Texture Maps is checked in the Options panel. Navigate to the exported file location. In the directory, there should be a folder containing all of the textures with the same name as the exported file.\n C4D (Even the Trial Version Serves)\n Importing .skp files into C4D automatically creates a folder containing textures adjacent to the .skp file.\n 3ds Max\n When importing the .skp file, 3ds Max stores texture files in the ..3dsMaxsceneassetsimages directory. You can also find textures there. Moreover, exporting an fbx file with the embed media option selected will generate a folder of textures along with the fbx file.\n Rhinoceros 3D (Trial Version Available)\n Import the .skp file into Rhinoceros 3D and access the Material Editor (Panels->Material editor). Select any material containing a texture. Click on the texture name, then select the three-dot button. Now, you'll be able to see all textures, located in the ..AppDataLocalTempembedded_files directory.\n Feel free to copy and paste the textures into any desired folder.

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