Gray child loft bed TONIC houses the world 3D model

Gray child loft bed TONIC houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 13 before being converted into numerous other 3D formats. Its native format is .skp, while a 3ds Max scene is created in 2016 with Vray 3.00 rendering used from CATALOGUE 2014 With this versatile gray wooden loft bed, your child will be free to shape their own universe. Accessible via a small ladder, the high bed accommodates sleeping space of 90 cm height. The area underneath can be repurposed as storage space or a cozy lounge with plush cushions. Also discover the Newport child loft bed in its soothing gray hue. Size (cm): H 129 x W 102 x D 206 Weight: 0.10 Kg\nRef: 144740, Price: € 369.90\n\nTextures can be found in .skp file\n\nHow to extract textures from a .skp file?\n\nIf you possess any of the following software, extracting textures will be straightforward. Simply follow these guidelines:\n\nSketchup (completely free)\n\nEasily export the image as your preferred 2D file by navigating File/Export/2d Graphic - dropdown option.\n\nAnother way to extract:\n\nNavigate to File -> Export -> 3D Model, then export it as a COLLADA File (*.dae) file. Make sure to click on the Options button and select Export Texture Maps checked. Locate the exported file at its destination directory. Inside this directory, there should be a folder with the same name as the exported file containing all the textures.\n\nC4D (a trial version will suffice)\n\nImporting the .skp file to C4D instantly generates a folder containing textures alongside the .skp file.\n\n3ds Max\n\nWhen the .skp file is imported into 3ds Max, texture files are stored in ..3dsMaxsceneassetsimages. To locate them, navigate to that directory. Additionally, you can export an fbx file with embed media selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (a trial version will also suffice)\n\nImport .skp file into Rhinoceros 3D. Open the Material Editor by navigating to Panels->Material editor. Select any material that has a texture on it. Click on the texture name (in the Textures section), click on the three-dot button. Now, you can see all the textures, which should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures into any folder you like.

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