
Gray chair HARRY39S houses the world 3D model
cgtrader
This 3D model was originally crafted using Sketchup 8 and then seamlessly converted to every other 3D format possible. Native file type is .skp, while 3dsmax scene is based on 3ds Max 2016 version, expertly rendered with Vray 3.00 Ref: 147074 Dimensions (cm): Height 80 x Width 43 x Projection 48 Weight: 4.50 Kg Inspired by the Luxembourg garden chairs in Paris, this chair skillfully pays homage to the iconic Parisian style. Deco detail highlights a sleek matt gray finish that flawlessly blends with contemporary modern design. The Board Deco combines colors! For instance, check out HARRY'S orange or blue chairs from the same collection.\nRef: 147074, Price: $39.99\nPolygons: 2082\n\nTextures are located within the .skp file\n\nHow to extract textures from a .skp file?\n\nIf you have any of these software programs installed, extracting textures is straightforward. Follow these simple guidelines provided:\n\nSketchup (completely free)\n\nJust export your image as your preferred 2D file using File/Export/2d Graphic - drop down option.\n\nAnother method:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is selected. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Even a trial version works fine)\n\nImporting .skp file to C4D automatically creates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there as well. Alternatively, export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Even a trial version works fine)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you prefer.
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