Grave with cross and moss Low-poly  3D model

Grave with cross and moss Low-poly 3D model

cgtrader

Low Poly Monument with Ancient Signifier and Traces of Foliage: The structure's base texture file now operates in conjunction with two K Resolved Pixel shader networks, leveraging real-world metal oxide reflection responses through Unity specular and Metallic workstream applications. The files integrated into the model for specular (Specular_Utility_01) and metallic render (Metallic_Resource_04) will significantly augment its surface characteristics when utilizing normal mapping on diffuse color maps or ambient occlusion. In order to realize more detailed surface variations with minimal geometry updates, normal (NMR_Sample_Normal_Meshes) roughness (_Rough_Surface_Texture_Guide), metalness ( Metallic_Tile_02_00), metallic unity (Unity Metallic Texture 1 - High Poly Variation ) specular unity and diffuse (_DiffuseColorMaps_Foliage_Patches_) can now be adjusted independently. Additionally, glossy finish maps ( Gloss _Surface_Texture_GoM2_Loose_ ) can also enhance its overall aesthetic and tactile impression to a wider audience with minimal updates needed.

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