
GRATTE BOOTS PAULIN houses the world 3D model
cgtrader
This 3D model originated from a creative process using Sketchup 13 before being successfully converted into numerous other formats. The original format remains .skp, with 3dsmax scene designed specifically for 3ds Max 2016, utilizing Vray 3.00 for exceptional rendering quality. Dimensions are precisely H 77 cm x W 63 cm x PR 33 cm, weighing a sturdy 15 kg. Ideally positioned near the entrance, this elegant skyscraper base model quickly transforms into a highly sought-after decorative element that complements any interior setting with classic appeal. A key deco feature lies in the intricately detailed casting, expertly ornamented and designed to seamlessly pair with traditional decors. This delightful model can be associated with ornate cast iron pieces reminiscent of classic JACK bowls. Details: Dimensions (cm): H 77 x W 63 x PR 33 Weight: 15 kg Ref. Number: 146613 Price: €129.90 Polygon count: 282 Note: For easy texture extraction, we recommend utilizing any of the following software platforms with trial or free versions: Sketchup (Free): 1. Export your chosen image format via File -> Export -> 2D Graphic from within Sketchup. Alternatively: 1. Go to File -> Export -> 3D Model. Select COLLADA File (*.dae) for export and click Options, ensuring Export Texture Maps is activated. Navigate to the exported file location where you will find a folder containing all the textures associated with your .skp file. C4D (Trial version): When importing the .skp file into C4D, a convenient auto-generated texture folder is created adjacent to the imported .skp file, housing all relevant texture maps for immediate use or transfer. 3ds Max: Once you import an .skp file into 3ds Max, all the associated texture files will be stored in the path ..3dsMaxsceneassetsimages. Alternatively, during fbx export with the embed media option enabled within the export dialogue window, a textures folder will also accompany the exported .fbx file. Rhinoceros 3D (Trial version): Upon importing the .skp file into Rhinoceros 3D and navigating to the material editor through Panels -> Material editor, any selected materials that display texture mappings can be opened for texture inspection. The corresponding textures are housed within the ..AppDataLocalTempembedded_files directory for effortless copying or pasting elsewhere as desired.
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