
Grass Landscape Shader_051
3docean
1 Procedural-Based Shader and 1 Bitmap-Based Shader This shader combines multiple maps to create a seamless texture. The following maps are included: 1 Color Map 1 Diffusion Map 1 Luminance Map 1 Bump Map 1 Displacement Map These maps can be used in various ways, including: * Seamless 4096x4096 tif images * C4D file (R15) * Terrain Mask Shader Channel * Layered with procedural effects * Used with any Soft that supports Displacement Maps To render the shader, use matprev_env.hdr from the c4d material preview folder. The shader can be used for: * IBL Render * GI Render * AO Render Grass_051 NatLum and Grass_051 ArtLum are included in this shader.
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