
Grass Landscape Shader_050
3docean
[ 1 Bitmap and Procedural Based Shader ] A comprehensive shader featuring a seamless combination of bitmap and procedural elements. This shader comprises four essential maps: * Color map * Diffusion map * Luminance map * Bump map * Displacement map Each map is available in high-resolution 4096x4096 TIF images, as well as C4D files (R15) for easy integration into your project. The shader seamlessly integrates with the Terrain Mask Shader Channel, allowing you to fine-tune and customize its appearance. You can also layer it with procedural effects to create a truly unique look. This shader supports displacement maps, making it compatible with any software that utilizes this feature. To achieve optimal results, we recommend rendering with matprev_env.hdr from the C4D materialpreview folder. For exceptional realism, use IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) render modes. Grass textures include: * Grass_050 NatLum * Grass_050 ArtLum
With this file you will be able to print Grass Landscape Shader_050 with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Grass Landscape Shader_050.