Grass Landscape Shader_047

Grass Landscape Shader_047

3docean

[ 1 Bitmap and Procedural Based Shader ] This shader combines a range of maps to create realistic terrain textures. The maps include: * Color map: Defines the base color of the terrain * Diffusion map: Controls how light scatters across the terrain's surface * Luminance map: Determines the brightness of the terrain at different points * Bump map: Creates detailed, 3D-like effects on the terrain's surface * Displacement map: Alters the actual shape of the terrain The maps are provided as seamless 4096x4096 TIF images and can also be used in C4D files (R15). They can be layered with procedural effects or used with any software that supports displacement mapping. To render this shader, use the matprev_env.hdr image from the C4D material preview folder. The resulting image will include IBL, GI, and AO render effects. The shader is designed to work seamlessly with Terrain Mask Shader Channel and can be combined with Grass_047 NatLum and Grass_047 ArtLum maps for added realism.

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