
Grass Landscape Shader 045 Texture
cgtrader
1 Procedural and Bitmap-Based Shader Utilize the following texture maps: - 1 Color Map - 1 Diffusion Map - 1 Luminance Map - 1 Bump Map - 1 Displacement Map Acquire seamless, 4096*4096 pixel TIF images or import as a C4D file (version R15). This texture map is compatible with the Terrain Mask Shader Channel. For added versatility, combine this map with procedural effects. It can be used with any software that supports displacement mapping. Render the map using the "matprev_env.hdr" file found in the C4D material preview folder. IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) render techniques can be employed. Utilize these corresponding texture maps: Grass_045 NatLum, Grass_045 ArtLum.
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