
Grass Landscape Shader_043
3docean
Human: [ 1 Bitmap and Procedural Based Shader ] 1 Color Map 1 Diffusion Map 1 Luminance Map 1 Bump Map 1 Displacement Map Seamless 4096*4096 Tif Images and C4d File (R15) Map Can Be Used with Terrain Mask Shader Channel Map Can Be Layered with Procedural Effects Map Can Be Used with Any Software Supporting Displacement Maps Render with Matprev_env.hdr from C4d Material Preview Folder IBL, GI and AO Render Grass_043 Nat Lum Grass_043 Art Lum
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