Grass Landscape Shader_041

Grass Landscape Shader_041

3docean

1 Bitmap and Procedural Based Shader Color map, diffusion map, luminance map, bump map, displacement map - 5 maps in total. 4096*4096 seamless tif images and c4d file (R15) available. Map can be used with Terrain Mask Shader Channel for precise control. Map can also be layered with procedural effects to create complex textures. Suitable for use with any software that supports displacement mapping. Render the shader with matprev_env.hdr from the c4d material preview folder for optimal results. The IBL, GI and AO render settings will give a realistic look. Grass_041 NatLum and Grass_041 ArtLum lighting options available for a natural or artistic effect.

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