
Grass Landscape Shader_037
3docean
[ 1 Bitmap and Procedural Based Shader ] This shader combines the power of bitmap and procedural techniques to create a seamless and realistic image. The maps used in this shader are essential for achieving a high level of detail and realism. The following maps can be used with this shader: * Color map: Provides the base color information for the shader. * Diffusion map: Adds depth and dimensionality to the image by simulating how light interacts with different materials. * Luminance map: Controls the overall brightness and contrast of the image, creating a more realistic lighting effect. * Bump map: Creates the illusion of texture and detail on the surface of the object, adding depth and visual interest. * Displacement map: Allows for the creation of complex shapes and forms by displacing pixels based on the map's values. The seamless 4096x4096 TIF images used in this shader are ideal for large-scale applications, while the C4D file (R15) provides a high level of compatibility with industry-standard software. The maps can be layered with procedural effects to create even more realistic and detailed images. This shader supports the use of Terrain Mask Shader Channel, allowing for precise control over the map's behavior in different areas of the scene. Additionally, it can be used with any soft that supports Displacement Maps, making it a versatile tool for various applications. To render the shader, use the matprev_env.hdr file from the C4D material preview folder. This will ensure accurate and realistic lighting effects. The IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) rendering modes are also supported by this shader, allowing for a high level of realism and detail in the final image.
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