Grass Landscape Shader_033

Grass Landscape Shader_033

3docean

1 High-Definition Bitmap and Procedural Based Shader The shader employs a range of maps to achieve its unique visual effects: - 1 Color map: Controls the overall hue and saturation of the image - 1 Diffusion map: Adds texture and depth to the surface, creating a sense of irregularity - 1 Luminance map: Determines the brightness and contrast of the image - 1 Bump map: Generates three-dimensional details on the surface, adding visual interest - 1 Displacement map: Warps the surface geometry, producing a more realistic and dynamic appearance Seamless 4096*4096 tif images and c4d file (R15) are provided for use with this shader. The maps can be combined with Terrain Mask Shader Channel to create complex environments. Additionally, they can be layered with procedural effects to generate unique textures and patterns. This shader is compatible with Soft applications that support Displacement Maps. To achieve optimal results, render the scene using matprev_env.hdr from the c4d materialpreview folder. The shader is optimized for IBL, GI, and AO rendering, resulting in highly detailed and realistic environments. Two pre-configured presets are available: Grass_033 NatLum and Grass_033 ArtLum.

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