
Grass Landscape Shader_032
3docean
1 Bitmap and Procedural-Based Shader System 1 Color Map 1 Diffusion Map 1 Luminance Map 1 Bump Map 1 Displacement Map Seamless 4096*4096 Tif Images and C4d File (R15) The Map Can Be Used with Terrain Mask Shader Channel, Layered with Procedural Effects, or Used with Any Software Supporting Displacement Maps. Rendering with Matprev_env.hdr from C4d Material Preview Folder Ibl, Gi, and Ao Render Grass_032 NatLum Grass_032 Artlum
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