Grass Landscape Shader_030
3docean
[ 1 Bitmap and Procedural Based Shader ] This shader utilizes a combination of color, diffusion, luminance, bump, and displacement maps to achieve a realistic look. The maps are designed to be seamless and can be used with various shaders in Cinema 4D. The shader includes: * 1 Color map: Controls the base colors and texture of the object * 1 Diffusion map: Adds subtle variations to the color map for increased realism * 1 Luminance map: Controls the brightness and contrast of the object * 1 Bump map: Creates a raised or lowered effect on the surface * 1 Displacement map: Pushes or pulls the geometry to create detailed textures The maps are provided in seamless 4096x4096 TIF images, compatible with C4D R15. They can be used with the Terrain Mask Shader Channel for added versatility. The shader can also be layered with procedural effects for further customization. It supports Soft applications that utilize Displacement Maps, allowing for a wide range of creative possibilities. To render the shader, use matprev_env.hdr from the C4D Material Preview folder. This will provide accurate results in IBL, GI, and AO rendering. Additional features include: * Grass_030 NatLum: Natural-looking grass texture with subtle variations * Grass_030 ArtLum: Artistically stylized grass texture with vibrant colors
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