Grass Landscape Shader_028

Grass Landscape Shader_028

3docean

1 Bitmap and Procedural Based Shader: A High-Definition Asset for 3D Environments The asset is comprised of five distinct maps that work in tandem to create a seamless and immersive experience: Color Map: Defines the base color and tone of the environment Diffusion Map: Controls the way light interacts with surfaces, adding depth and texture Luminance Map: Dictates the level of brightness and contrast across the environment Bump Map: Creates intricate details and patterns on surfaces Displacement Map: Pushes and pulls the surface geometry to create a realistic terrain The asset includes seamless 4096x4096 tif images, as well as a C4D file compatible with R15. This allows for maximum flexibility in rendering and compositing. Key Features: * Utilizes Terrain Mask Shader Channel for optimized performance * Can be layered with procedural effects to create unique and dynamic environments * Compatible with any software that supports Displacement Maps Rendering Instructions: * Use matprev_env.hdr from the C4D material preview folder for optimal results * Render in IBL, GI, and AO modes for a realistic and immersive experience Included Lumina Files: * Grass_028 NatLum: A natural luminance map for authentic grass textures * Grass_028 ArtLum: An artistic luminance map for stylized grass effects

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