
Grass Landscape Shader_026
3docean
[ Advanced 1 Bitmap and Procedural Based Shader ] The shader system comprises multiple maps: Color Map Diffusion Map Luminance Map Bump Map Displacement Map Seamless high-resolution images, measuring 4096x4096 pixels, in TIFF format, as well as a C4D file (version R15), are provided. These maps can be utilized in conjunction with the Terrain Mask Shader Channel. Additionally, they can be layered on top of procedural effects or used with any software that supports displacement mapping. Rendering with matprev_env.hdr from the C4D material preview folder is recommended. This shader system incorporates advanced rendering techniques, including: IBL (Image-Based Lighting) GI (Global Illumination) AO (Ambient Occlusion) The Grass_026 NatLum and Grass_026 ArtLum presets are available for use with this shader.
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