Grass Landscape Shader_024

Grass Landscape Shader_024

3docean

[ 1 Bitmap and Procedural Based Shader ] This comprehensive shader offers a wide range of options for creating visually stunning environments. Here are the key features: * Color Map: A single, high-resolution image that sets the overall tone and color palette of your scene. * Diffusion Map: A map that controls the diffusion of light across the surface of your objects, adding depth and dimensionality to your scenes. * Luminance Map: A map that defines the brightness and contrast of your scene, creating a more realistic and immersive environment. * Bump Map: A map that simulates small-scale texture and detail on your surfaces, giving your objects a more organic feel. * Displacement Map: A map that actually displaces the surface of your objects, allowing you to create complex, detailed terrain without the need for traditional modeling techniques. All of these maps are available in seamless 4096x4096 tif images, and can be easily imported into C4D as a R15 file. This makes it easy to get started with creating stunning environments right away. But that's not all - this shader also supports advanced features like Terrain Mask Shader Channel, which allows you to control the behavior of your shader based on terrain height or other factors. And with support for layering procedural effects, you can create even more complex and realistic scenes. This shader is compatible with any software that supports Displacement Maps, making it a versatile tool for artists and designers working in a variety of different fields. To get the most out of this shader, we recommend rendering with the matprev_env.hdr file from the C4D material preview folder. This will give you access to advanced features like IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion). Grass_024 NatLum and Grass_024 ArtLum are two pre-made maps that can be used with this shader, providing a quick and easy way to add realistic grass textures to your scenes.

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