
Grass Landscape Shader_023
3docean
1 Procedural Shader with Bitmap Component --------------------------------------------- The shader consists of five distinct maps that can be used to create a variety of effects. These maps are: * 1 Color Map: This map controls the overall color and texture of the surface. * 1 Diffusion Map: This map affects how light scatters on the surface, creating subtle variations in brightness and contrast. * 1 Luminance Map: This map controls the intensity of light on the surface, allowing for detailed control over highlights and shadows. * 1 Bump Map: This map creates a three-dimensional appearance by simulating small irregularities on the surface. * 1 Displacement Map: This map can be used to create complex shapes and textures by warping the surface. The shader supports seamless 4096x4096 TIF images and C4D files (R15). It can also be used in conjunction with Terrain Mask Shader Channel, allowing for advanced terrain manipulation. Additionally, the map can be layered with procedural effects, providing endless possibilities for creative expression. When rendering, it's recommended to use the matprev_env.hdr file from the C4D material preview folder. This will allow for accurate and realistic rendering of IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion). The shader is compatible with any software that supports displacement maps, making it a versatile tool for artists and designers.
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