
Grass Landscape Shader_022
3docean
Bitmap and Procedural Based Shader for 3D Graphics This shader utilizes a comprehensive set of maps to create visually stunning environments. The following maps are included: * A color map that defines the texture and appearance of the scene * A diffusion map that controls the amount of ambient occlusion in the scene * A luminance map that determines the brightness and contrast of the environment * A bump map that adds depth and detail to the 3D model * A displacement map that allows for realistic terrain deformation The maps are provided as seamless 4096x4096 TIF images, compatible with Cinema 4D R15. They can be used in conjunction with the Terrain Mask Shader Channel or layered with procedural effects. This shader is designed to work seamlessly with Soft Displacement Maps, allowing for a wide range of creative possibilities. To render the scene, use the matprev_env.hdr file from the C4D material preview folder. The shader supports IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) rendering. Two pre-configured lighting scenarios are included: * Grass_022 NatLum: A natural-looking lighting setup with a warm, earthy tone * Grass_022 ArtLum: An artistic lighting setup with a cool, blue-ish tone
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