Grass Landscape Shader_018

Grass Landscape Shader_018

3docean

Bitmap-Based Shader for Procedural Environments 1. Color Map 1. Diffusion Map 1. Luminance Map 1. Bump Map 1. Displacement Map Seamless 4096x4096 TIF Images and C4D File (R15) Maps can be combined with Terrain Mask Shader Channel. Maps can be layered over procedural effects. Maps can be used in conjunction with any software supporting displacement maps. Render with MatPrev_Env.hdr from the C4D Material Preview folder. IBL, GI, and AO Render Grass_018 Natural Lum Grass_018 Artificial Lum

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