Grass Landscape Shader 015 Texture

Grass Landscape Shader 015 Texture

cgtrader

This is a Bitmap and Procedural Based Shader. 1 Color map, 1 Diffusion map, 1 Luminance map, 1 Bump map, 1 Displacement map are used here. Seamless 4096*4096 tif images and c4d file (R15) have been utilized. The map can be combined with the Terrain Mask Shader Channel seamlessly. It is possible to layer it with procedural effects too. Moreover, it supports Soft displacement maps efficiently. Using matprev_env.hdr from the c4d materialpreview folder renders perfectly. Incorporating IBL, GI and AO render techniques will give an impeccable output. Rendered results include Grass_015 NatLum, Grass_015 ArtLum

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