Grass Landscape Shader 013 Texture

Grass Landscape Shader 013 Texture

cgtrader

A comprehensive collection of shaders for enhanced texture manipulation, specifically designed for seamless integration into 3D rendering workflows. 1. A high-definition color map enables precision control over hues, intensities, and saturations to match any environment or atmosphere. 1. A diffusion map is employed to create realistic ambient occlusion effects, subtly enhancing textures and creating a sense of depth. 1. Luminance mapping is used to modulate brightness and shadows, generating a more nuanced representation of light on the terrain surface. 1. Bump mapping introduces minute geometric deformations, lending an organic feel to the rendered scene without introducing major irregularities. 1. Displacement maps, a key component in creating immersive 3D landscapes, push and pull textures along with a Z-depth value to generate believable topology. These images come in high-resolution formats, suitable for demanding tasks: Seamless 4096*4096 TIF files for detailed rendering, as well as .c4d file compatible with R15 or later, facilitating easy incorporation into 3D software pipelines. Maps are easily customizable. You can integrate the maps with the Terrain Mask Shader Channel to achieve highly specific terrain control. Procedural effects may also be layered on top, adding complexity and depth to the render output. Any software that supports displacement mapping can benefit from these comprehensive map sets. Rendering the textures involves simply replacing material settings in your c4d project with those contained within the "matprev_env.hdr" file found inside the material preview folder, provided by c4d software itself. The IBL (Image Based Lighting) effects generate a stunningly immersive ambiance by simulating global illumination on objects. By implementing these detailed procedural effects you're assured to capture subtle AO renderings (Ambient Occlusion). To access this rendering process we've implemented the "Grass_013" model with 2 settings; NatLum and ArtLum which work alongside standard diffuse materials. This system has a strong emphasis on natural illumination and artistic interpretation through varied color expressions of art, as reflected in both its natural lighting component Grass_013 NatLum as well as artistic expression of the Grass_013 ArtLum, further enhanced by c4d render outputs.

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