
Grass Landscape Shader_011
3docean
1 High-Resolution Shader for Realistic Textures Seamlessly Integrated Bitmap and Procedural Effects Utilizing: 4 Advanced Texture Maps: Color Map: precise color representation Diffusion Map: detailed surface roughness Luminance Map: accurate brightness levels Bump Map: realistic surface topology Displacement Map: dramatic depth variation Compatible with Seamless 4096*4096 TIF Images and C4D Files (R15) Easily Layered with Procedural Effects or Used with Terrain Mask Shader Channel Soft-Rendering Capable, Compatible with Any Software Supporting Displacement Maps Render with Pre-Configured matprev_env.hdr from C4D Material Preview Folder Optimized for Advanced Lighting Techniques: IBL: immersive indirect lighting GI: sophisticated global illumination AO: accurate ambient occlusion Included Grass Shaders: Natural Light (Grass_011 NatLum) Artistic Light (Grass_011 ArtLum)
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