Grass Landscape Shader 010 Texture

Grass Landscape Shader 010 Texture

cgtrader

[ Original Text: A High-Definition 3D Mapping System ]\n\nOne Procedural and Texture-Based Shader Technique Combining Several Map Channels to Achieve Realistic Environmental Modeling.\n\nKey Features Include:\n1. Advanced Color Gradation Maps\n2. High-Detail Diffusion Mapping Technology for Realistic Texture and Material Representation\n3. Sophisticated Luminance Mappings Enabling Dynamic Lighting Effects and High-Fidelity Illumination Analysis\n4. Multi-Directional Bump Mapping for Precise Texture Definition and Visual Fidelity\n5. Advanced Displacement Mapping Techniques Creating Realistic 3D Terrain Modeling and Geometric Detail Enhancement This system utilizes high-resolution, seamless TIFF images with a dimension of 4096x4096 pixels in conjunction with CINEMA 4D file format R15. This integration facilitates seamless data transfer between software systems for enhanced design workflow and real-time performance. Additional functionality includes the ability to layer procedural effects and utilize any soft-body dynamics simulator that supports displacement mapping technology, expanding the capabilities of environmental modeling within virtual realms. Rendering tests have been successfully conducted using 'matprev_env.hdr' located in the CINEMA 4D Material Preview folder. Key rendering characteristics include:\nIBL - Image-Based Lighting simulations creating highly realistic global illumination effects and subtle dynamic light variations AO (Ambient Occlusion) render analysis enabling precise depth mapping and high-contrast visualization Grass textures are applied using two primary lighting profiles: 1. 'Grass_010 NatLum' utilizes naturalistic illumination conditions 2. 'Grass_010 ArtLum' employs artistic illumination methods to accentuate dramatic color variations

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