
Grass Landscape Shader_010
3docean
Here is the rewritten text: [ 1 Bitmap and Procedural Based Shader ] This shader leverages a combination of 5 maps to create a realistic and detailed environment. The 5 maps include: * A Color map for defining color values * A Diffusion map for simulating light scattering effects * A Luminance map for controlling light intensities * A Bump map for adding texture and depth * A Displacement map for creating complex terrain These maps are available in seamless 4096x4096 tif images, as well as C4D file format (R15). They can be used with the Terrain Mask Shader Channel to create a more realistic environment. The maps can also be layered with procedural effects to add even more depth and realism. Furthermore, they can be used with any software that supports Displacement Maps. To render this shader, use the matprev_env.hdr file from the C4D material preview folder. This shader supports IBL (Image-Based Lighting), GI (Global Illumination) and AO (Ambient Occlusion) rendering techniques. The two luminescence maps used are Grass_010 NatLum and Grass_010 ArtLum.
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