
Grass Landscape Shader_009
3docean
1 Procedural and Bitmap-Based Shader The shader includes: * 1 Color Map * 1 Diffusion Map * 1 Luminance Map * 1 Bump Map * 1 Displacement Map Seamless high-resolution images are provided in TIF format, as well as a C4D file compatible with R15. The map can be utilized with the Terrain Mask Shader Channel, layered with procedural effects, or used with any software that supports displacement maps. To render the shader, use matprev_env.hdr from the C4D Material Preview folder. The shader is capable of producing images with IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) render settings. This shader includes two variations of illumination: Grass_009 NatLum and Grass_009 ArtLum.
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