Grass Landscape Shader 008 Texture

Grass Landscape Shader 008 Texture

cgtrader

High-Definition Shader System Realistic Environment Rendering Tools The High-Definition Shader System utilizes a combination of bitmap and procedural techniques to achieve photorealistic results. The system includes four types of maps: Color map Diffusion map Luminance map Bump map Displacement map Each seamless 4096*4096 TIF image can be easily integrated with the C4D file (R15). The maps can be layered with procedural effects or used in conjunction with a Terrain Mask Shader Channel. The maps are compatible with any Soft that supports Displacement Maps, allowing for extensive flexibility and customization. Render with the pre-set material preview settings using matprev_env.hdr from the C4D Material Preview folder. Key features of this high-definition shader system include: Interactive Global Illumination (GI) Ambient Occlusion (AO) Render with natural luminance using Grass_008 NatLum Artistic rendering with adjustable light source and ambient using Grass_008 ArtLum

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