Grass Landscape Shader_007

Grass Landscape Shader_007

3docean

[ 1 Bitmap and Procedural Based Shader ] This shader utilizes a range of maps to create intricate details on a surface. The maps used are: Color map - controls the overall color tone Diffusion map - affects the way light interacts with the surface Luminance map - influences the brightness of the surface Bump map - creates texture and depth Displacement map - alters the surface geometry The seamless 4096*4096 tif images and c4d file (R15) enable precise control over the maps' effects. These maps can be layered with procedural effects or used in conjunction with Terrain Mask Shader Channel. This shader is compatible with any software that supports displacement maps, allowing for versatile application across various projects. To optimize rendering, use matprev_env.hdr from c4d materialpreview folder. IBL, GI and AO Render allow for accurate lighting simulations. Grass_007 NatLum and Grass_007 ArtLum are specific settings for natural and artistic lighting effects.

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