
Grass Landscape Shader 001 Texture
cgtrader
Bitmaps And Procedural Shaders Come Together Use The Following Maps To Enhance Your Terrain: 1. Color Map: Determines The Final Appearance Of The Model 2. Diffusion Map: Dictates How Light Behaves On Different Areas Of The Object 3. Luminance Map: Indicates How Much Ambient Light Is Absorbed Or Reflected By A Surface 4. Bump Map: Gives A Texture To The Material By Manipulating Lighting 5. Displacement Map: Adjusts Elevation Levels Based On Color Values Get Seamless High-Resolution Tif Images In 4096*4096 Format, And Match It With Your C4d File In R15 For Best Results. Also Compatible With Terrain Mask Shader Channel For Added Customization. These Maps Can Be Used Individually Or Layered With Other Procedural Effects To Enhance Texture And Lighting. Compatibility Not Limited: Use Them On Any System Supporting Displacement Maps. Pro Tips: 1. Render Your 3d Scenes With Matprev Env HDR, A Pre-made High-definition Background Found In C4d's Material Preview Folder For Professional-grade Rendering 2. Experiment With Global Illumination (IbL) To Give Realistic Effects 3. Ambient Occlusion And Rendering Are Also Possible With These Maps
With this file you will be able to print Grass Landscape Shader 001 Texture with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Grass Landscape Shader 001 Texture.