GRAPHIC beveled mirror houses the world  3D model

GRAPHIC beveled mirror houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8, before being converted into numerous other formats. The native format is .skp, while a 3ds Max scene has been generated using 3ds Max 2016, rendered with Vray 3.00 Ref. 146205. Dimensions (cm) stand at H 140 x W 70 x PR 5. A weight of 14 Kg can be expected. This Modern Style, graphic mirror consists of a black wooden framework overlaid with many rectangular mirrors. Both vertical and horizontal hanging positions are possible. The deco detail of this wall mirror features the seventeen inclined mirrors that refract light differently. Our suggestion is to use it freely! This large mirror is ideal for a nice space in your living room or bedroom. Do you like mirrors in graphic style? Take a closer look at the ENIGMA Mirror.\n\nThe .skp file contains all necessary textures.\n\nHow do I extract textures from the .skp file?\n\nIf you possess any of the following software, extracting these textures will be simple. Follow these guidelines provided:\n\nSketchup (Free)\n\nExport an image as a 2D file under the File/Export/2d Graphic - dropdown option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file, clicking on Options and ensuring Export Texture Maps is selected. Go to the exported file location, where you should see a folder containing all textures.\n\nC4D (A trial version is enough)\n\nImporting .skp files into C4D automatically creates a folder with textures adjacent to the .skp file.\n\n3ds Max\n\nWhen importing .skp files into 3ds Max, it stores texture files in ..3dsMaxSceneAssetsImages. You can also find these textures here or export fbx file with Embed Media selected, which generates a folder of textures along with the fbx file.\n\nRhinoceros 3D (A trial version is sufficient)\n\nImport .skp files into Rhinoceros 3D. Open Material Editor (Panels->Material editor). Select any material with texture and click on texture name in Textures section, then three dot button. Now you can see all the textures, it should be in ..AppDataLocalTempEmbedded_files directory.\n\nYou are free to copy and paste the textures into a folder of your choice.

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