Graphex Camera - Substance Painter, PBR
sketchfab
Here's the result of the complex object assignment for the course Game Asset Pipeline at DAE Howest: a vintage camera from Graphex rendered in PBR. To achieve this, I first created high and low poly versions of the model using 3DSMax and subdivision technique. Next, I textured it with Substance Painter to bring out its intricate details.
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