Granite paving slabs Type 2 Texture

Granite paving slabs Type 2 Texture

cgtrader

Human: Granite paving slabs Type 2 In the archive: Diffuse Black, Diffuse Dark Gray, Diffuse Gray, Diffuse White, Reflect, Gloss, Normal, Bump, Displace, Mask, Mask pattern 1, Mask pattern 2, Mask pattern 3, V-Ray Material Library, Corona Material Library, Max file V-Ray, Max file Corona, FBX file V-Ray, FBX file Corona, Instruction, Readme Texture size: 6000 by 6000 pixels Real size: 6000 by 6000 mm Tile size: 200 to 100 mm The texture is seamless and tiling is not evident even in large areas. In the Diffuse slot, a standard Composite map includes all four colors - Black, Dark Gray, Gray, White - and three mask patterns - Mask Pattern 1, Mask Pattern 2, Mask Pattern 3. You can simply turn on the desired tile color or create a pattern. The default color is Gray (Layer 1). You can turn on colors White (Layer 2), Dark Gray (Layer 3) or Black (Layer 4). You can also turn on the mask to get a specific pattern. Colors and masks can be combined in any combination by switching, replacing or dragging them. You can draw in a graphic editor and apply your mask patterns using the Mask texture. In the archive, you'll find a visual diagram of working with the Composite map that shows where the buttons to turn on or off layers and masks are located. If you have difficulty setting up, write me in private messages, I'll be happy to help! You can also check my profile for other tiles and materials for exterior use. All my materials of this type are unified among themselves by size and color - you can safely replace one material with another, knowing that the sizes, shades, and settings will match exactly. The Displacement slot is turned off; turn it on if necessary and remember to turn off Normal. ATTENTION! There is no tile geometry in the archive, so you get a set of textures and customized materials. In the .max and .fbx files, there's a simple Plane with material superimposed over it. If you work in V-Ray version lower than 3.1, be careful - in the materials' BRDF section, Microfaset GTR (GGX) is used, but if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong or Ward, whichever you prefer. For Corona Render, it's recommended to install a version no lower than 1.5 since Glossiness of materials is configured for PBR. Creative success!

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