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Graham House by Tommy
grabcad
Arthur C. Erickson was a Canadian architect and urban planner, and I came across one of his houses and took a good crack at recreating it. My recreation is close, not perfect, and the 3D parts and pieces I should've completed in SolidWorks were just taking a lot of time AND guesswork, so I filled in the missing parts in Unreal Engine while building the renders and animation.The house was built in 1962 but sadly demolished in 2007.—Info from the A.C.E. Website–- The site for the house was a rock cliff dropping forty feet from the arrival level down a sheer cliff to a rock bench over the sea. The solution to this difficult site was the creation of a multi-story house descending the slope in levels. The formal idea of the piling up of hovering beams was the basis of the composition. These enclose the major living areas, which step down the embankment for four stories from the carport to the bluff over the sea below. Each area opens onto a roof terrace over the living quarters below, so that there is maximum access to sunlight and view. Because of the ruggedness of the site, the outside living areas are confined almost entirely to the roof areas of the house itself. A texture difference is achieved between the walls and box beams by using flat siding on the beams and a deep board and batten on the walls. The house is treated with a simple oil finish and the only other materials used in conjunction with the wood are used brick and a Welsh quarry tile.Leave a LIKE and enjoy the animation :)https://youtu.be/Xoq-dqw7dzQ
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