
Gourd | PBR Photogrammetry
sketchfab
I'm excited about Autumn, just like most people are, and wanted to merge my photogrammetry skills with something seasonal. Using an actual gourd as inspiration, I photographed it and processed it in Metashape, generating high-poly models from which the textures were extracted. Next, I created a game-ready low-poly model and used Substance Designer, along with Substance Painter, to refine the source textures into a fully PBR texture set.
Download Model from sketchfab
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