Gorgan (Random Alien in 18mm scale)

Gorgan (Random Alien in 18mm scale)

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The Wayfarer Random Alien Generator is now live, and with just one click, I generated this alien model. If you're playing Wayfarer: Things Beyond Wonder, this tool is invaluable for creating aliens to populate your hub-worlds and intergalactic saloons. KRODOS The Krodos species inhabit the third planet of the Xylonia System, where they have adapted to the harsh, subpolar environment. A thick layer of insulation beneath their leathery skin protects them from the elements and predators. They move on two reticulated legs and use eight clawed tentacles to crush their prey. Ten additional tentacles extend from orifices in a sac suspended from their abdomen, serving as manipulators and aid in climbing steep cliff sides. Krodos societal structure is divided into feudal clans, with the strongest ruling by force. Beta Krodos are kept in a slave-caste, building ships, towns, and infrastructure for warlords' clans. Due to their social nature and lack of ego, Krodos rarely rise against leadership unless a stronger specimen claims dominance. Krodos reproduce asexually, laying globs of gelatinous eggs in insulated nests. Adolescence is perilous, with only one in 1,000 hatchlings reaching maturity. Born with fur-like filaments, mature Krodos shed and molt as their carapace forms. Although distrustful of rival clans, Krodos have established trade with Separatist mining operations and Zytari world-scouts. Step One: Attributes STR: +0 DEX: -3 BUL: +2 AGI: +0 END: -2 REA: -1 PER: +1 WIL: +0 CRE: +3 CHA: -2 Step Two: Locomotors Striding - The creature ambulates like a humanoid or flightless bird. No adjustment needed. Step Three: Manipulators Tentacles - Four sets of tentacles serve as manipulators and locomotors, with Serpentine 1 and Tenacious 1 per tentacle used (Skill Ineptitude: Run 4 when used as locomotors). Tentacles - Five sets of tentacles function as manipulators and locomotors, with Serpentine 1 and Tenacious 1 per tentacle used (Skill Ineptitude: Run 4 when used as locomotors). Step Four: Extra Adaptions Claws - Sharp claws on their manipulators make them a natural cutting weapon. Cutting 4 Warlike - A history of battles shapes their society, making them less open and agreeable. Openness -1, Agreeableness -1, Neuroticism +1 Blubbery - Insulation helps them survive harsh climates. BUL +1, AGI -1, Thermal Adaptation (Cold) 2, Tough 1 Carapace - Thick chitinous plating protects their body. Natural Armor 5, Skill Inept (Contortion) 7 Attributes After Ability Adjustments STR: +0 DEX: -3 BUL: +3 AGI: -1 END: -2 REA: -1 PER: +1 WIL: +0 CRE: +3 CHA: -2 Step Five: Personalities O: +3 C: +1 E: +6 A: +0 N: -2 We've set up a Patreon page to help fund our free and open-sourced games like Wayfarer Tactics. Check it out here.

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