GoPro Hero6 Black Low-poly  3D model

GoPro Hero6 Black Low-poly 3D model

cgtrader

The quality low-poly 3D model GoPro Hero6 Black used in various fields like 3D Graphics such as game development, advertising, interior design, motion picture art, visualization, etc., features authentic recreation of details through ortho-photos of real action camera. Ease of use is due to the model consisting of one mesh for body, being low-polygonal, which saves system resources, and having only one material, with additional meshes for lens and glass and materials for it. Competently thought over topology, the low-poly model in combination with detailed textures allows for a minimum amount of polygons to achieve maximum quality, enough even for close-ups. For increased advanced realism, these textures are used: Specular, Glossiness, Bump, and Emission for luminous elements like screens and indicators. When using V-Ray renderer and V-Ray MTL material set BRDF Type as Phong for correct glossiness effect, and Use Fresnel with Fresnel IOR at 5 for reflecting effect. For the best Bump depth, we set Bump Multiplier to 0.1 - 0.2. The Specular and Glossiness maps give reflective and dispersing capacities of different areas, resulting in using more materials. Total main textures are five, with a resolution of 4096 pixels square resolution in .png format. Also included is the original texture file in .PSD format within the archive. The model was created in the 'Maya 2009' 3D program with correct dimensions in real-world scale in centimeters. All parts correctly grouped and named. An adjusted render-scene created in the Maya 2014 with V-Ray 2.40 renderer is included, saved in .ma format and opens correctly in earlier versions up to the Maya 2012 with V-Ray 2.0. This scene includes six V-Ray Rect Light + reflectors with V-Ray MTL material assigned to model, timeline set keys of model and render camera position relevant preview images. If you don't need these positions, remember to delete animation keys from translation and rotation channels. We have also rendered this model in other scenes with HDRI lighting for more visual realism presentation and better understanding material characteristic and geometry.

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