Gooseneck horse trailer with interior and horse Low-poly 3D model

Gooseneck horse trailer with interior and horse Low-poly 3D model

cgtrader

Verification details of the FBX fileFilesBinary FBXSceneNo Unsupported objectsGeometryNo N-gonsNo faceted geometryManifold geometryTextures and MaterialsPBR texturesNo embed texturesSquare TexturesPower of 2 texture sizesAssigned materialsUVsNo UV overlapsUV unwrapped modelNamingAllowed charactersDescriptionAluminum three horse norstar slant stall model gooseneck trailer. Originally created with 3ds Max 2016. 3D model created maximally close to a real Horse trailer and based on the dimensions from open sources. PBR textures compatible on 3ds max, Blender and RGB Unreal engine with other engines and editors. Middle Poly model. This realistic 3D model is perfect for your game and render or animation. I drew all the dashboards and sensors myself in Photoshop. Materials, objects, textures and groups have a unique name, so there will be no confusion. The suspension and frame have been worked out. Unit scale. cm/cm. Scale 1 to 1. Texture resolution. Body 4096X4096. Interier 4096X4096. Glass 4096X4096. Lights&stickers 4096X4096. Wheels 4096X4096. Maps. *3ds max. *(Corona) Diffuse. Glossiness. Height. IOR Metallic. Normal. opacity. **Unreal. **BaseColor. OcclusionRoughnessMetallic. Normal. Emissive. Opacity. **Blender. **BaseColor. Emissive. Height. Metallic. Normal. Opacity. Roughness. (Use default textures) They are located in the textures folder and have a color name. There are two FBX files, one is exported from 3ds max and the other FBX is exported from Blender. I also exported textures from Substance painter for Unreal Engine. All doors open. PBR textures so you can easily tweak them for any render or engine. Files and archives. Horse_trailer_2013_Max.max. Horse_trailer_Blender.blend. Horse_trailer_FBX.fbx (Default material.) Horse_trailer_Diffuse_Textures. (This is diffuse textures for blender and any for editors). Horse_trailer_Corona_Material.mat. Horse_trailer_Corona_Textures. (Textures for 3ds max only corona render). Horse_trailer_OBJ. Horse_trailer_Unreal_textures. All Lights Self Illumination (Emissive) maps. quads and tris No NGONS Tris 65 866. OBJ I exported from 3ds max. FBX I exported from Blender. I checked on Cinema 4d, just load the FBX named Blender and the textures in the same place from the Blender archive. But since I don't know how to work in Cinema 4d, I didn't add the file. The truck is not included. On the render, it is presented as a presentation.horseanimalgoosenecklargetrailercaravancarwheeledtransportvehiclepickupfloatvanlivingquaterlivestockmodernusatrucklarge truck

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